AngelinaLynch_IT201_Project3
Feature 1: Clock Pulse
Feature 2: Clock Color
Feature 3: Prefab Mickey
Feature 4: Dragging Objects
Feature 5: More Toggles
For this project, we were supposed to add 3 new features using prefabs, unity animations, and change in animation states using the animation controller, and connect each of those features to the user interface (mouse/keyboard). I decided to add Two different features that strictly used animation and an animation controller, and one feature that was connected to a toggle that also had animations in it. The animation of a clock pulses, which changed the size of the clock through an animation by pressing the buttons P to pulse (move) the clock and s to stop the clock. The second animation was to make the clock change random colors by using the keyboard buttons C to change the color to a random color and N to revert the clock to its original color. Next, I added two new toggles. The first new toggle was simple, it allowed the user to remove the animation key from the screen if they needed more space. The second toggle, allowed the user to remove the Mickey Mouse prefab that was moving back and forth in the game. Lastly, the user was able to drag and move objects around the game screen so they could build and or make their game pieces or designs, by combining different shaped and spawned objects.
Status | Released |
Platforms | HTML5 |
Author | angelina.lynch |
Made with | Unity |